The Problem

2.1 Closed worlds, trapped value

Traditional football managers amass millions of users, but when you “win,” nothing leaves the database. Players, squads, and grind cannot be monetized or used elsewhere.

2.2 In-game coin ≠ real value

Web2 “currencies” are just permissions inside a private server. You can’t legally own them, transfer them on your terms, or realize any residual value from years of play. When a game deprecates a mode, or sunsets entirely, everything goes to zero for the player.

2.3 Cosmetic ownership, zero portability

You may name a player or customize a kit, but that asset cannot move, be sold, or be verified outside the publisher’s UI. Your time and taste create value you can’t capture.

2.4 Economies engineered for sink, not surplus

Web2 economies are designed to absorb value (bundles, season passes, loot boxes) and rarely return value. “Grind loops” inflate playtime while suppressing player agency over outcomes.

2.5 No secondary markets for skill

Scouting eyes, training discipline, tactical nuance, these are real skills. In Web2 they produce non-transferable progress. You cannot list a developed prospect, loan a backup, or price your edge in an open market.

2.6 Fragile progression: the reset problem

Meta patches, roster resets, and new editions wipe your advantage. Years of mastery are routinely “rebalanced” away. The publisher captures continuity, the player loses it.

2.7 Tournament liquidity is artificial

Joining or running competitions relies on centralized admins, manual bracket edits, and arbitrary deadlines. Entries aren’t escrowed on join, forfeits and disputes turn social.

2.8 UX is great, until you want rights

Web2 has polished interfaces, but the moment you want property rights (sell a player, loan a prospect, port progress), the UX dead-ends. Convenience without ownership is a velvet rope.

2.9 Creator upside is one-sided

Communities organize contents, and tools that grow the ecosystem, yet there’s no native way to share upside. Web2 platforms capture network effects, communities get likes.

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